#pragma once
#include "TileMap.h"
#include "ObjectImage.h"
#include "GameDefine.h"
class CTileMapManager
{
public:
	CTileMapManager(void);
	~CTileMapManager(void);

	bool	Initiallize();
	void	UnInitiallize();
	void	Render(HDC hdc);

	int		GetTileMapX(int Index);
	int		GetTileMapY(int Index);

	int		GetTileMap_Width();
	int		GetTileMap_Height();

	int		GetTile_Type(int Index);
	
	void	SetCurrentPlace(int Index);
	int		GetTileMap_Number();
private:
	CTileMap*	m_TileMap;

	int			m_CurrentPlace;
	int			m_NumberofTileMap;

	CObjectImage	m_TileImage[ENDTILE_TYPE];	
};

